Essentially both fighters are simply trying to turn into each other, forcing both planes to move in a serpentine motion. The scissors is a natural 'dance' that occurs between fighters. The split-S is often used to disengage from a fight, the quick change of direction can throw off a pursuer, and it can be discouraging for an enemy to follow you into a chase at lower altitude where he himself may become an easy target for the disengaging fighter's wingmates. Just like the Immelmann the split S can be turned into whichever direction desired. It can be used if your airspeed is dangerously low for any other type of turn. The split-S is the inverse of the Immelmann turn, a vertical turn going downwards. In an Immelmann turn speed is traded for altitude which can be reconverted back into speed if so desired. ![]() It can also however be used to turn into any direction desired by rolling into the desired direction during the pull-up.Ī normal flat turn simply bleeds energy to drag and you end up at the same altitude and usually a lower speed. In it's most basic form the pilot pulls up until he's upside down, then rolls to un-invert the plane. The Immelmann turn is an upwards vertical turn. ![]() The barrel roll which rolls into the opposite direction your opponent is turning into allows for a more roundabout but overall tighter turn without needing to sacrifice the speed you've built up. When you are at a higher speed it's difficult to tail a slower aircraft in a turn. The barrel roll can be used to slow down your movement relative to a slower bandit.
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